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Game info |
| | The Viking Child | | Genre | Action Platform | Developer | Imagitec Design | Publisher | ATARI | Released | 1991 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Prophecy I: The Viking Child is an action platform game released in 1991 for Commodore Amiga, Atari ST/STE, Atari Lynx, Nintendo Gameboy and DOS. |
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Review |
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STORY / GAMEPLAY Enter the Halls of Valhalla and battle your way against the evil god Loki and his minions. The game is similar to Super Wonder Boy (aka Wonder Boy in Monster Land) since you collect hidden gold, upgrade your character's weapons and pay visits to shops (to spend the coins collected). You control Brian, a child born a Viking and defend yourself through 16 levels of Odin's world that's divided into diverse scenarios including medieval castles, mountains and thick forests! Though its similarities with Super Wonder Boy, Viking Child has better graphics and brilliant sound! It is a great and fun to play action platform with lots of nice details. The Viking Child is a must-have game for any platform fan although it's not a masterpiece! GRAPHICS / SOUND The Atari Lynx version has great visuals, close to the original ST version, with colorful backgrounds and smooth scrolling. The sprites' animation features cartoon-ish style reactions that look so fun for a game like this. Each stage is unique and the game includes medieval castles, mountains, thick forests and more. The sound on the Lynx is also good, with a nice intro tune and several sound effects during gameplay (but unfortunately no in-game music). | |
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Gameplay sample |
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| | Atari ST (original version) |
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Hardware information |
| Atari LynxCPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz MEMORY: 64KB RAM GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second). Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line) SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
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| 12bit RGB 4096-colours palette (16 on screen) | |
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